Tags
3DS Max, CAT Rig, character, Character Design, concept, Design, Dropbox, Maxwell Render, Mental Ray, Perforce, Pre Production, Silhouettes, VRay
I think it’s time we narrowed down the mediums we’ll be using to create this short. The more I think about it, the more I believe we should use 3D Studio Max’s CAT Rig for Eve. It’s incredibly versatile, simple, and effective. It’s the rig we use at The Amazing Society for our acrobatic, high-flying characters in Super Hero Squad Online. And there’s a million (give or take) resources out there for troubleshooting and guidelines.
For rendering – I really don’t have a strong opinion yet. Especially since we aren’t sure as to what the “finish” is going to be. If we go with something super painterly, it may not matter at all. A few contenders:
Mental Ray
(Trusty, Simple, Comes with Max)
VRay (Maybe even VRay 2.0?)
(A little more versatile, Tons of resources)
Maxwell Render
(Very powerful, Fast, Separate User Interface)
(Check the click-through link for an amazingly extensive gallery of gorgeous renders – and videos!)
For asset management and sharing, I was thinking we could use Dropbox. But that might only be good enough for asset storage. We could look into something like Perforce for sharing assets if problems arise. I suppose it all depends on our pipeline (more on this after our next meeting).
All this said, I’d like to take another step toward getting a rig for Romina to work with. I certainly don’t mean to stomp over the amazing work Jenki’s got planned – these are simply for the purposes of rig-construction. Once we have in mind the basic proportions, we can build a more finished design on top of the skeleton.
For this image, I took the body parts from the basic silhouettes and mixed them up to create composite silhouettes. Then gave them all a cutout treatment – for funsies.
How are we feeling this fine Sunday?
Sarah said:
The second to last silhouette in the Composite row looks like Starvin Marvin. #yuck
Romina said:
CAT rig sounds good to me! I feel like our biggest advantages with Maya were the animation tools, but 3DS Max is just fine. I played around with a few different CAT rigs and I’ll try to do a few cycles and exercises to get comfortable before we get to the animation stage.
In terms of renderers, I don’t feel knowledgeable enough to have a real opinion.. This is much more your expertise 🙂
Dropbox sounds good to me.. do you know if you can have more than one account running on a machine?
For the silhouettes, hmmm.. did we ever discuss her height? I kind of like a mix between the bell and waif silhouettes.. Maybe a little narrower in the hips for bell and slightly less towering for the waif. What do you think Jenki?